Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2UB Vietnam SOG'69 » SOG69 & income
SOG69 & income[message #77073]
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Tue, 01 October 2002 07:31
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Twilight |
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Messages:19
Registered:September 2002 Location: The fantasy wonderland th... |
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Hello,
SOG69 is fun so far: large, balanced, interesting. Of course, problems exist with sector N-9 (get the cheat program and just teleport around it, if you don't want to resart completely from expert to experienced) and with severe ammo mismatches.
My question concerns something more fundamental (perhaps I missed this somewhere): where can you acquire money, lots of money? Betty isn't worth dirt, and you don't find much lying around. It has, so far, become impossible to recruit the high-end mercs after hiting a few low end standbys.
Shadow is $20.5 (out of $30/35 starting). It would be nice to get some of the old team members from JA2. O.K., O.K., the crux: where is/is there an arms merchant? I suppose that the cheat program will let me recruit who I want, but is the mod supposed to be this way? Several cheap ones v. 1-2 elites? The new RPCs sre nice, but I am supposed to go in with a team already set. Seems a bit...rough.
- Twilight :rifle:
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Re: SOG69 & income[message #77076]
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Tue, 01 October 2002 23:27
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Dr.Quack |
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Messages:124
Registered:November 2001 Location: old Europe |
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Quote:Originally posted by Twilight:
Hello,
Of course, problems exist with sector N-9 (get the cheat program and just teleport around it, if you don't want to resart completely from expert to experienced)
Just use the editor and change the one offending number. I'd have thought that would be more intuitive than cheating..
Quote:
and with severe ammo mismatches.
But not too many?
Quote:
My question concerns something more fundamental (perhaps I missed this somewhere): where can you acquire money, lots of money? Betty isn't worth dirt, and you don't find much lying around. It has, so far, become impossible to recruit the high-end mercs after hiting a few low end standbys.
Shadow is $20.5 (out of $30/35 starting). It would be nice to get some of the old team members from JA2. O.K., O.K., the crux: where is/is there an arms merchant? I suppose that the cheat program will let me recruit who I want, but is the mod supposed to be this way? Several cheap ones v. 1-2 elites? The new RPCs sre nice, but I am supposed to go in with a team already set. Seems a bit...rough.
No arms dealer in this campaign, of course. But any cheap merc can become a full-fledged high-level killer by doing the jungle run in the iron triangle. Actually I found Spooky almost too good, he'd have at least a $20k starting salary with AIM.
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Sergeant
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Re: SOG69 & income[message #77079]
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Wed, 02 October 2002 06:36
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Twilight |
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Messages:19
Registered:September 2002 Location: The fantasy wonderland th... |
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Hello,
I had tried to lower the number of enemies through the editor, but SOG69 still wasn't happy, so I decided, hey, forget this, and completely avoided the issue via the cheater. Actually, the cheat teleport is not unrealistic (as in JA1, JA2, JA2UB,...), because it would represent helicopter transport - something not unheard of during the Vietnam War.
Altogether too much like real life, money remains an issue.
Well, I figure that JA2 is the perfect place to take someone (I do this even with Flo) and build them up, work with them, and try to make them into superstars. I assure you that the off-of-the-shelf team of Gus, Magic, Reaper, Scope, Shadow, and Scully are no natch for my Meduna-ready team of custom, Fox, Malice, Wolf, Thor, Stephen, and, well, Shadow. A mod like SOG69 should, I think, be about sending your choosen into a great adventure.
- Twilight :angel: CAN'T WAIT FOR URBAN CHAOS!!! :cheers:
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