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SOG69 & income[message #77073] Tue, 01 October 2002 07:31 Go to next message
Twilight is currently offline Twilight

 
Messages:19
Registered:September 2002
Location: The fantasy wonderland th...
Hello,
SOG69 is fun so far: large, balanced, interesting. Of course, problems exist with sector N-9 (get the cheat program and just teleport around it, if you don't want to resart completely from expert to experienced) and with severe ammo mismatches.

My question concerns something more fundamental (perhaps I missed this somewhere): where can you acquire money, lots of money? Betty isn't worth dirt, and you don't find much lying around. It has, so far, become impossible to recruit the high-end mercs after hiting a few low end standbys.
Shadow is $20.5 (out of $30/35 starting). It would be nice to get some of the old team members from JA2. O.K., O.K., the crux: where is/is there an arms merchant? I suppose that the cheat program will let me recruit who I want, but is the mod supposed to be this way? Several cheap ones v. 1-2 elites? The new RPCs sre nice, but I am supposed to go in with a team already set. Seems a bit...rough.

- Twilight :rifle:

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Re: SOG69 & income[message #77074] Tue, 01 October 2002 07:51 Go to previous messageGo to next message
Sgt York is currently offline Sgt York

 
Messages:79
Registered:June 2000
Location: San Antonio TX
Keep looking! I'm just about fininshed the Iron Triangle AO and have spent about $12K on additional mercs. Still have a balance of almost $20K. Granted you won't find more than $4K max at any one time, but the cash is there. However, don't plan on buying Shadow right away !!!

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Corporal
Re: SOG69 & income[message #77075] Tue, 01 October 2002 08:07 Go to previous messageGo to next message
Jack D Ripper is currently offline Jack D Ripper

 
Messages:31
Registered:September 2002
Location: The Woodlands, Texas
If things are that dire, use GABBI and press + at the laptop.

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Private 1st Class
Re: SOG69 & income[message #77076] Tue, 01 October 2002 23:27 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:124
Registered:November 2001
Location: old Europe
Quote:
Originally posted by Twilight:
Hello,
Of course, problems exist with sector N-9 (get the cheat program and just teleport around it, if you don't want to resart completely from expert to experienced)
Just use the editor and change the one offending number. I'd have thought that would be more intuitive than cheating..

Quote:


and with severe ammo mismatches.

But not too many? Wink

Quote:

My question concerns something more fundamental (perhaps I missed this somewhere): where can you acquire money, lots of money? Betty isn't worth dirt, and you don't find much lying around. It has, so far, become impossible to recruit the high-end mercs after hiting a few low end standbys.
Shadow is $20.5 (out of $30/35 starting). It would be nice to get some of the old team members from JA2. O.K., O.K., the crux: where is/is there an arms merchant? I suppose that the cheat program will let me recruit who I want, but is the mod supposed to be this way? Several cheap ones v. 1-2 elites? The new RPCs sre nice, but I am supposed to go in with a team already set. Seems a bit...rough.
No arms dealer in this campaign, of course. But any cheap merc can become a full-fledged high-level killer by doing the jungle run in the iron triangle. Actually I found Spooky almost too good, he'd have at least a $20k starting salary with AIM.

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Sergeant
Re: SOG69 & income[message #77077] Tue, 01 October 2002 23:41 Go to previous messageGo to next message
jan175 is currently offline jan175

 
Messages:111
Registered:October 2001
Location: S'pore (formerly Hobart, ...

Try a challenge..get guys such as Trevor, MD or Gumpy who are level one but have High wisdom. Buld them up real good through the game through a combi of battles, training and more battles. My personal favourite in JA and JA2DL was Gumpy, but personally I would like to change his specialities (electronics..dud..imagine that in the Vietnam mod) to something more applicable to combat. Then he'll be a great merc. My current Fave is MD, cos he has knifing and the K-bars in the game are wicked, dude!

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Sergeant
Re: SOG69 & income[message #77078] Tue, 01 October 2002 23:55 Go to previous messageGo to next message
THE7THCAV is currently offline THE7THCAV

 
Messages:6
Registered:September 2002
Location: South Carolina, USA
I picked up alot of extra items like camo kits, armour, first aid kits and other non weapon items and sold them to betty. Before I knew it i had a couple extra thousand dollars. A bit time consuming but i have 12 mercs in my sqauds now. :cheers:

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Re: SOG69 & income[message #77079] Wed, 02 October 2002 06:36 Go to previous messageGo to next message
Twilight is currently offline Twilight

 
Messages:19
Registered:September 2002
Location: The fantasy wonderland th...
Hello,
I had tried to lower the number of enemies through the editor, but SOG69 still wasn't happy, so I decided, hey, forget this, and completely avoided the issue via the cheater. Actually, the cheat teleport is not unrealistic (as in JA1, JA2, JA2UB,...), because it would represent helicopter transport - something not unheard of during the Vietnam War.

Altogether too much like real life, money remains an issue.

Well, I figure that JA2 is the perfect place to take someone (I do this even with Flo) and build them up, work with them, and try to make them into superstars. I assure you that the off-of-the-shelf team of Gus, Magic, Reaper, Scope, Shadow, and Scully are no natch for my Meduna-ready team of custom, Fox, Malice, Wolf, Thor, Stephen, and, well, Shadow. A mod like SOG69 should, I think, be about sending your choosen into a great adventure.

- Twilight :angel: CAN'T WAIT FOR URBAN CHAOS!!! :cheers:

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Re: SOG69 & income[message #77080] Fri, 04 October 2002 06:32 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:124
Registered:November 2001
Location: old Europe
Quote:
Originally posted by blade:
My personal favourite in JA and JA2DL was Gumpy, but personally I would like to change his specialities (electronics..dud..imagine that in the Vietnam mod)
definitely keep Gumpy when you like him. Electronics skill comes into play with all high-level locks and traps, and there are a few of them in V69.

And, here's how to pick high-level traps with a low-level merc without being blown up: Make both the lockpicker and your highest level merc stand next to each other, over the item in question. Then the experienced guy (Sarge..) can detect the trap, and the lockpicker will know it's there and can start to defuse it Wink

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Sergeant
Re: SOG69 & income[message #77081] Fri, 04 October 2002 08:18 Go to previous messageGo to next message
abradley is currently offline abradley

 
Messages:225
Registered:December 2001
I picked up $10,000 on the night after the initial helicopter crash.

So there may be stashes here and there throughout the game?

But it's risky searching with the boobytraps and mines! Naturally-it's simulating Vietnam!

Just stumbled over the $10,000, pure dumb luck.

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Sergeant 1st Class
Re: SOG69 & income[message #77082] Fri, 04 October 2002 19:20 Go to previous messageGo to next message
Dr.Quack is currently offline Dr.Quack

 
Messages:124
Registered:November 2001
Location: old Europe
Those bucks shouldn't be there, but well done! Smile I think Jay said that those money stashes were leftovers from his map-conversions, but you can't see them in the editor. We tried to find all of them during the playtesting phase, and they should be well buried normally.

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Sergeant
Re: SOG69 & income[message #77083] Fri, 04 October 2002 22:03 Go to previous messageGo to next message
abradley is currently offline abradley

 
Messages:225
Registered:December 2001
Quote:
Originally posted by Dr.Quack:
Those bucks shouldn't be there, but well done! Smile I think Jay said that those money stashes were leftovers from his map-conversions, but you can't see them in the editor. We tried to find all of them during the playtesting phase, and they should be well buried normally.
Not so sure this isn't supposed to be there, unable to pick it up until after I'd cleared the sector-believe me I tried a snatch and run, but couldn't snatch! Wanted to clear the sector after I'd gotten the extra troops with some experience.

Haven't checked the editor.

There's another $4000 in another sector in a rubbish pile that I can't get to , it may be a left over. Thinking about using TNT to blast a path...?

Does that work??? Smile

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Sergeant 1st Class
Re: SOG69 & income[message #77084] Sat, 05 October 2002 02:24 Go to previous messageGo to next message
quasimodo is currently offline quasimodo

 
Messages:54
Registered:November 2000
Location: eugene, oregon U.S.A.
Yes blasting the rubble works! I tossed a Molotov at the rubble and walked away $4000 richer.

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Corporal
Re: SOG69 & income[message #77085] Mon, 14 October 2002 18:54 Go to previous messageGo to next message
JURAJURA is currently offline JURAJURA

 
Messages:64
Registered:March 2002
Location: GODING - MORAVIA - Heart ...
Gumpy - I just dont wanna be mistaken but he is electronic - sure - but has ZERO MECH - so how its able to put anything together?????

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Corporal
Re: SOG69 & income[message #77086] Tue, 15 October 2002 04:35 Go to previous messageGo to next message
MH is currently offline MH

 
Messages:33
Registered:August 2002
Location: Czech Rep
Why do you want arm dealers? There are tons of both weapons and ammo (and other stuff as well) at any US base, so if you can arm for free, why do you want to buy it?

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Re: SOG69 & income[message #77087] Tue, 15 October 2002 07:48 Go to previous messageGo to next message
DR J is currently offline DR J

 
Messages:37
Registered:April 2002
Location: Amarillo, TX
Two reasons for arms dealers.

1. Income to get better mercs.
2. Roleplay

1. I would like to be able to trade in crappy weapons for either better weapons or to get cash to hire better/more mercs.

2. Seems like mercenaries would do. Also support local merchants. Same reason I buy junk and destroy it from Betty. To get money into the system. Roleplaying like bandaging militia and civilians. Dropping off bags of rice to villages. Other kinds of hearts and minds operations.

Anyway my $.02 worth. :saint:

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Re: SOG69 & income[message #77088] Tue, 15 October 2002 11:27 Go to previous messageGo to next message
Twilight is currently offline Twilight

 
Messages:19
Registered:September 2002
Location: The fantasy wonderland th...
Hello,
right on, Dr. J! We could have had a U.S. Army supplymaster acting as an armsdealer. Just would have put a more interesting spin on things. Most of the ammo should be available for free, but other stuff, and income for a few more JA2UB mercs....

- Twilight :rifle:

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Re: SOG69 & income[message #77089] Sun, 09 March 2003 15:24 Go to previous messageGo to next message
MaryKulba is currently offline MaryKulba

 
Messages:12
Registered:July 2001
Location: NOT from Cleveland, Ohio ...
Betty Fung (is that her name?) has about 8000 Surprised in cash on her, plus a couple of night vision goggles, if you're that desperate for cash right away... bwahahahaha!! :angel: I also have a bridge for sale, too! Wink

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Re: SOG69 & income[message #77090] Mon, 10 March 2003 03:25 Go to previous messageGo to next message
MaryKulba is currently offline MaryKulba

 
Messages:12
Registered:July 2001
Location: NOT from Cleveland, Ohio ...
PS: to Twilight--

Don't hire Shadow right away-- he's too expensive. As much as I like him, one of the new recruits (Spooky) doesn't like him, very unfortunately (Shadow and Spooky would've made a great camo jungle team, too).

You probably realized this by now.

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Re: SOG69 & income[message #77091] Tue, 11 March 2003 20:03 Go to previous message
JURAJURA is currently offline JURAJURA

 
Messages:64
Registered:March 2002
Location: GODING - MORAVIA - Heart ...
shadow suckx anyway ;]]

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Corporal
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