Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Time Capsule (How-to Library) » How to create face sti's [the basic tutorial]
Re: How to create face sti's [the basic tutorial][message #9465] Wed, 25 August 2004 22:35 Go to previous messageGo to previous message
Wodan is currently offline Wodan

 
Messages:538
Registered:December 2001
Location: Antwerp, Belgium
1. I really think that most editors support 1.06 and 1.07 versions of the exe. a pity you're not using one of those (UC is a hacked 1.07) since Sirtech didn't patch them for nothing. Wink

2. Weapons is Ramfall's field of expertise. I know close to nothing about that

3. You made the pics ok I think. And you do have to adjust them in ProEdit. The x,y offset is measured from the top left of the total face pic to the top left of the detailed pic.
! The coordinates in ProEdit only affect the 90x100 image. The 48x43 image coordinates are edited via the proedit add-on which you can find in the UC-utils pack.
And for every change you make in ProEdit, you have to start a new game for the changes to take effect.
If you can't get it sorted out, send me the sti, I'll be working on UC tonight anyway. I'll take a look at it.

EDIT: oh, and make sure the two eye and mouth templates are not too big. If they are, the animation freaks out too. Dunno how big they can be, nbut I once tried 1/2 of the total face image, and it was already too big. (tried animating Bruce the photographer to take a picture of you instead of blinking Smile )

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