Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Renegade Republik » quasi-missionbased campaigns. Concepts and general discussion
Re: quasi-missionbased campaigns. Concepts and general discussion[message #126949]
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Tue, 02 May 2006 22:17 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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kropotkin |
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Messages:47
Registered:May 2005 Location: lake titicaca |
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Well first of all. NO Jagged Alliance title ever offered this 'total freedom' nonsense. In JA1, 99% of all items in the country were pre-determined. No shops, and missions guided the player to key locations. JA:DG had the first merchant that added a bit of variety. Then JA2 was very similar to JA1, there was a definite order the first few cities had to be conquered, but not all of them were really necessary.
As to UC, it is quite definitely the worst mod I've ever seen for any game. It was done without any respect to how the game actually works and completely unbalanced it, besides destroying the storyline. The best solution to the whole 'progress question' was probably in Wildfire. But, we've all seen the whiners who found they couldn't take the airport first thing and started cheating again, with the 'liberators patch' and whatever else.
One possible solution would be coding in much stronger level scaling. Powerful full-size weapons will only show up when so and so many cities are conquered and the gang has reached at least charlevel X. Campaign designer will have to make an estimation as to the total bodycount or experience gain and balance character progress speed accordingly. "Mission-based" or not, stronger structuring can be introduced in many ways.
I know that there's a sizable minority who will always play the game "mod-squad style" with cheat sectors full of extra equipment and maxed-out mercs, but in the Jagged Alliance case thats really like pouring ketchup over a five-star dinner.
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quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Shrike on Tue, 02 May 2006 19:54
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Shrike on Wed, 03 May 2006 02:30
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Shrike on Wed, 03 May 2006 09:24
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: AZAZEL on Sat, 06 May 2006 23:33
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: AZAZEL on Wed, 10 May 2006 09:44
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: AZAZEL on Wed, 10 May 2006 20:13
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Harper on Wed, 10 May 2006 20:48
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Shrike on Thu, 11 May 2006 06:43
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Thu, 22 June 2006 10:27
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Fri, 23 June 2006 09:09
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Sat, 24 June 2006 11:46
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Sun, 25 June 2006 05:06
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Tue, 27 June 2006 09:56
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Fri, 30 June 2006 12:45
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: AZAZEL on Fri, 30 June 2006 16:52
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Mauser on Thu, 18 January 2007 18:37
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: bipboy on Wed, 07 February 2007 23:00
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Burzmali on Mon, 31 March 2008 13:14
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: herb on Tue, 08 April 2008 11:22
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Re: quasi-missionbased campaigns. Concepts and general discussion
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