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Re: quasi-missionbased campaigns. Concepts and general discussion[message #126954] Thu, 04 May 2006 00:14 Go to previous messageGo to previous message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
yes. UB is out of the question. i don`t think i can do it any better than B2B. They had a team, had great mappers and carried out a nice storyline. You can do that using UB, but the lack of roaming patrols, town loyalty and so on leads me away from UB. You can do very few real quests there, bring item x to person z and so on.

no what i mean tby the fact that the player selects a mission "before" actually starting a new game means that virtually everything can be changed for one single mission.

that means if the player choses to play a short campaign (missions would be described as short/ middle/ long however) of only a coupld of maps, i can have the zip of this particuliar campaign extrac new maps, new tabledata, new prof.dat new faces lots of goodies to the data directory. I can`t do any of this in the course of a game.

This is what i mean by "more versatile"

on the other hand, after each mission the game would end, you restore the data folder and would have to choose a new mission (or play the full mod)

it would be for players that lose motivation on long term assignements, plus for those who would be unsure if it is worth playing the mod, they could play a mission like a DEMO and get to see many NPC`s in few maps and lots of enemy and gear (which would be scattered all over the country in the whole mod)

like a quick-action mode. mercenaries come with good equipment, enemies as well, few maps, tough fight, fast and good reward.

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Sergeant Major
 
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