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Re: quasi-missionbased campaigns. Concepts and general discussion[message #126964] Wed, 10 May 2006 20:48 Go to previous messageGo to previous message
Harper is currently offline Harper

 
Messages:149
Registered:June 2003
Location: Germany
I wrote down a few notes regarding this topic some time ago here .

Btw. missions can easily become a nessecity by eliminating the constant flow of money: I wonder how the game would change if these factors were introduced:

1. Not all mercenaries available in the beginning. Availability depends on performance as squad leader.
2. A fixed amount of money in the beginning. No constant income.
3. More limited ressources (especially ammunition).
4. Sidequests that are nessecary to finish the game (for whatever reasons) distract the player from a direct approach to Meduna.

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Sergeant
 
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