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Re: quasi-missionbased campaigns. Concepts and general discussion[message #126969] Fri, 23 June 2006 05:28 Go to previous messageGo to previous message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
There was a couple of modmakers getting together and starting such a concept. I guess you`ve talked to some of them too during the last half a year. I however haven`t heard anything from that project despite they initially wanted to have me in there too.

Sad you don`t have your source anymore...

i apparently never saw your posting or thought it was impossible (probably the latter) but if you say that much of it wouldn`t require much coding, this gets very interesting indeed.

i`d need to catch up one the project team that started to work on this and see what they`re doing. And we`d need some modmakers. I can assure you that ja2 rr and ja2 1.13 are creating a lot of stuff (be it all those weapons or the custom faces) so material will be available soon to allow some missions. Now we`re both kneedeep in our projects so i guess we`d need a project team. people would like it and contribute, the question is about the modmakers. Where to find them, how to unite them and how to organize it

as usual, my enthusiamsm is my first reaction...

what do you think, would it be enough to basicly re-use existing stuff (namely maps, guns, faces) for that project so the main task would be the coding and setting together of the pieces to get things going? That would greatly reduce modmaker side time requirements and put the pressure on the coders Wink

if you ask me, there is a chance to get such a project started if some other coders can work on a regular basis with you on this. For modmaker side material (maps, faces, scripts) i can`t be a very supportive role while making ja2 rr at the same time, but once the material from ja2 rr is released, i can contribute all of it

Plus UC material, WF material, or from other mods can be used to arrange this. would make sense to have a large library of nicely documented files for such an endevour. I`m very interested on your thoughts on this. it would be a promising concept. however, i think 1.13 has to reach a certain state of stability and externalisation to be used as versatile as necessary. In particuliar the strategic map. simply adding new sublevels would allow to have indoor missions where the player can`t just leave a sector anyway. Being able to set roads, garrisons, sector accesibility, number and type of enemies in each sector would be an absolute requirement for it.
I really hope we can follow up on this.

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Sergeant Major
 
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