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Re: quasi-missionbased campaigns. Concepts and general discussion[message #126969]
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Fri, 23 June 2006 05:28 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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There was a couple of modmakers getting together and starting such a concept. I guess you`ve talked to some of them too during the last half a year. I however haven`t heard anything from that project despite they initially wanted to have me in there too.
Sad you don`t have your source anymore...
i apparently never saw your posting or thought it was impossible (probably the latter) but if you say that much of it wouldn`t require much coding, this gets very interesting indeed.
i`d need to catch up one the project team that started to work on this and see what they`re doing. And we`d need some modmakers. I can assure you that ja2 rr and ja2 1.13 are creating a lot of stuff (be it all those weapons or the custom faces) so material will be available soon to allow some missions. Now we`re both kneedeep in our projects so i guess we`d need a project team. people would like it and contribute, the question is about the modmakers. Where to find them, how to unite them and how to organize it
as usual, my enthusiamsm is my first reaction...
what do you think, would it be enough to basicly re-use existing stuff (namely maps, guns, faces) for that project so the main task would be the coding and setting together of the pieces to get things going? That would greatly reduce modmaker side time requirements and put the pressure on the coders ![Wink](images/smiley_icons/icon_wink.gif)
if you ask me, there is a chance to get such a project started if some other coders can work on a regular basis with you on this. For modmaker side material (maps, faces, scripts) i can`t be a very supportive role while making ja2 rr at the same time, but once the material from ja2 rr is released, i can contribute all of it
Plus UC material, WF material, or from other mods can be used to arrange this. would make sense to have a large library of nicely documented files for such an endevour. I`m very interested on your thoughts on this. it would be a promising concept. however, i think 1.13 has to reach a certain state of stability and externalisation to be used as versatile as necessary. In particuliar the strategic map. simply adding new sublevels would allow to have indoor missions where the player can`t just leave a sector anyway. Being able to set roads, garrisons, sector accesibility, number and type of enemies in each sector would be an absolute requirement for it.
I really hope we can follow up on this.
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Sergeant Major
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quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Shrike on Tue, 02 May 2006 19:54
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Shrike on Wed, 03 May 2006 02:30
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Shrike on Wed, 03 May 2006 09:24
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: AZAZEL on Sat, 06 May 2006 23:33
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: AZAZEL on Wed, 10 May 2006 09:44
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: AZAZEL on Wed, 10 May 2006 20:13
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Harper on Wed, 10 May 2006 20:48
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Shrike on Thu, 11 May 2006 06:43
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Thu, 22 June 2006 10:27
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Fri, 23 June 2006 09:09
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Sat, 24 June 2006 11:46
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Sun, 25 June 2006 05:06
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Tue, 27 June 2006 09:56
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Fri, 30 June 2006 12:45
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: AZAZEL on Fri, 30 June 2006 16:52
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Mauser on Thu, 18 January 2007 18:37
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: bipboy on Wed, 07 February 2007 23:00
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Burzmali on Mon, 31 March 2008 13:14
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: herb on Tue, 08 April 2008 11:22
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Re: quasi-missionbased campaigns. Concepts and general discussion
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