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Re: quasi-missionbased campaigns. Concepts and general discussion[message #128736] Wed, 07 February 2007 23:00 Go to previous messageGo to previous message
bipboy is currently offline bipboy

 
Messages:9
Registered:September 2006
I am all for the missionbased minimod idea.

Besides the 3 methods summerized by mauser there is one way I am thinking of. We can just play the first city (2-6 sectors) using different maps/npc/mission. You get a code to unzip some files, over write the existing files to play the next mission. The rest of the world is empty or you just keep yourself out of it. The hard part I guess is how to transfer your merc/item to the new mission. Maybe some created website in the labtop you can store your weapon/merc. Like when you finished certain mission the merc you hired could return to AIM or MERC.

The 2nd idea by mauser is quite intriguing and maybe gives a solution to integrate all the existing (113 compatable) mods. Before the strategic map there is the (global) deployment page and we can choose which world we would like to go to (actually which data folder the exe use). Whether it is UC or WL or RR. The hard part also lies in shuffling the merc (status)/item between those parallel worlds.

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