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Re: 1.13 April 2007 map contest[message #151202] Mon, 30 July 2007 23:13 Go to previous messageGo to previous message
shed23 is currently offline shed23

 
Messages:129
Registered:October 2004
Location: U.K.
Mailor.

I can understand the wish to do violence - I would in this position.
However, initially, these maps did not contain such item placement, the mines did not exist, Skyrider did not exist. There were three additional quests, over and above the 'escort and chalice' which were kept in. The three additional quests were tied into certain areas that were mines. No allowance was made for Sci-Fi though.

Although my fault for not checking, imagine how I felt when I realized that areas of the strategic map were not available. Importantly, the bottom right hand side was crucial to a major quest - the very area unavailable. It appears, that this will not be addressed any time soon.
Now, bear in mind that this mod of mine has been going since the use of the UB Editor, converted, adjusted, altered, tweaked, all in-line with the development of 113. It has been a labour of love over more years than I care to remember.
When it became obvious that my ideas were not to be realized, I wanted to kick somebodies nuts, anybodies nuts, so hard, that they would become earrings!!!!!!!!!!!!!!

I totally lost interest in the mod. Until my son asked me for an 'Insane Mod'. So, I chopped and screwed my mod up to meet what he wanted. Then dumped it here for people to take the maps. I was annoyed and did not care. In retrospect, very silly.

But, in removing the quests and certain maps, new ideas began to form, and I am now working on something that should be even better. Don't hold you breath though, I will probably be bleedin' dead before it gets done!!!!!

Good luck with your efforts though.

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Sergeant
 
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