Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Renegade Republik » quasi-missionbased campaigns. Concepts and general discussion
Re: quasi-missionbased campaigns. Concepts and general discussion[message #179326]
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Fri, 28 March 2008 18:28 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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i think i found a way to return the player to the same "safe house" after each mission goal is accomplished.
only downside is that it requires NPC interaction after each mission, which is boring
i'd have to see whether or not this could be triggered by cut scene, then we'd not always require end-mission npc's.
also, currently, it's just a one-way ticket.
but it would allow to make faster missions, especially just the fighting and looting, then teleporting out instead of militia training.
just a concept in case anybody still wants to go mission-based.
lets assume a small squad, some safe zones with some necessary things like traders and shops, maybe skyrider's chopper can be used to get the player to the hot zone too.
some quest givers in the safe house that provide the missions. Key missions on sam sites or towns drive progression and story forward --> better equipment at traders inventories.
Miners are changed to financiers and give their steady income from save sectors beyond the combat zone (maybe some exceptions for the fun of defending a mine againts an enemy horde) depending on quests solved.
could be tied to story-driving loadscreens for the sectors we go to as missions. Couple of NPC's that can give missions from within the hot zone, maybe fractions of different kinds, little civil war.
new recruitables after or even better during difficult missions --> better RPC balancing.
theme can be a country like arulco, theme can be the entire world where one mission might represent one town/ just a couple of buildingss in one city of one country of the world (separated to the other missions so scale is no problem)
strategic map is a world map with some highlighted hotspots (the missions)
main problem probably how to get to the next mission. Might have to be unlocked using sam sites.xml in 1.13 and the chopper. hope sam sites.xml works neatly now... although there's tht cut scene issues that might fcuk up this one idea.
hmmm. But going in per heli (can be remodeled to be a private plane or whatever) and going out per teleport to the isolated safe house could work to a certain extend.
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Sergeant Major
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quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Shrike on Tue, 02 May 2006 19:54
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Shrike on Wed, 03 May 2006 02:30
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Shrike on Wed, 03 May 2006 09:24
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: AZAZEL on Sat, 06 May 2006 23:33
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: AZAZEL on Wed, 10 May 2006 09:44
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: AZAZEL on Wed, 10 May 2006 20:13
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Harper on Wed, 10 May 2006 20:48
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Shrike on Thu, 11 May 2006 06:43
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Thu, 22 June 2006 10:27
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Fri, 23 June 2006 09:09
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Sat, 24 June 2006 11:46
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Sun, 25 June 2006 05:06
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Tue, 27 June 2006 09:56
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Kaiden on Fri, 30 June 2006 12:45
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: AZAZEL on Fri, 30 June 2006 16:52
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Mauser on Thu, 18 January 2007 18:37
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: bipboy on Wed, 07 February 2007 23:00
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: Burzmali on Mon, 31 March 2008 13:14
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
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Re: quasi-missionbased campaigns. Concepts and general discussion
By: herb on Tue, 08 April 2008 11:22
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Re: quasi-missionbased campaigns. Concepts and general discussion
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