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Re: Understanding it All. Part 1: Bullet Impact[message #197059] Tue, 23 September 2008 18:14 Go to previous messageGo to previous message
Hitcher is currently offline Hitcher

 
Messages:12
Registered:January 2000
Location: Vienna, Austria
Headrock
Well, he goes prone, and so becomes harder to shoot. However, he also stops moving, and so becomes easier to shoot.


Just so I don't missunderstand you: They only become easier to hit in the sense that you don't get as high a target_movement_penalty in followup rounds. Knocking someone over doesn't mean the target_movement_penalty is eliminated for the current turn, or does it?

Quote:
Roll a random number between 1 and 100
If Random Number > (HitBy + 10 for each "Knife-Throwing" skill level)
Potential_Damage = Target's Health + 10
Critical_Potential_Damage = Potential_Damage


This is what I was referring to earlier. In the skill section, you wrote that Knifing gives a bonus to throwing knife crits, while Throwing does not, but this here says 'Knife-Throwing' skill. Come to think of it, even if this applys to Knifing, since Throwing skill increases the CTH, that means the HitBy value is also greater, right?
Is that a straight addition, i. e. Throwing increases crit rate by 12 while knifing increases it by 10, or is the Throwing CTH-HitBy bonus reduced because it goes through some calculations beforehand? Even so, I assume when your CTH is already very high, i. e. 90+, Knifing would give a bit more of an edge.

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