Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Time Capsule (How-to Library) » "How does it work?" Part 1: Bullet Impact
Re: Understanding it All. Part 1: Bullet Impact[message #197066] Tue, 23 September 2008 19:31 Go to previous messageGo to previous message
Headrock

 
Messages:1760
Registered:March 2006
Location: Jerusalem
Quote:
Knocking someone over doesn't mean the target_movement_penalty is eliminated for the current turn, or does it?


Hmmmmm interesting question. As far as I know, Tiles_Moved is only reset at the beginning of a combatant's next round, so you would be correct that making them fall doesn't reset their CTH movement penalty... I'll have to look at this more closely.

Quote:
This is what I was referring to earlier. In the skill section, you wrote that Knifing gives a bonus to throwing knife crits, while Throwing does not, but this here says 'Knife-Throwing' skill. Come to think of it, even if this applys to Knifing, since Throwing skill increases the CTH, that means the HitBy value is also greater, right?


Actually, you're correct on both counts. The code refers to the THROWING skill in both instances. KNIFING only affects CTH (and probably damage) in knife melee combat. I guess I shouldn't write these things in late hours of the night Very Happy

btw couldn't understand the rest of your sentences... could you repeat?

Report message to a moderator

Sergeant Major

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: "How does it work?" Part 6: Auto-Resolve
Next Topic: "How does it work?" Part 8: Skill Checks
Goto Forum:
  


Current Time: Tue Dec 03 10:21:43 GMT+2 2024

Total time taken to generate the page: 0.01088 seconds