Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Time Capsule (How-to Library) » "How does it work?" Part 1: Bullet Impact
Re: Understanding it All. Part 1: Bullet Impact[message #197066]
|
Tue, 23 September 2008 19:31
|
|
Headrock |
|
Messages:1760
Registered:March 2006 Location: Jerusalem |
|
|
Quote:Knocking someone over doesn't mean the target_movement_penalty is eliminated for the current turn, or does it?
Hmmmmm interesting question. As far as I know, Tiles_Moved is only reset at the beginning of a combatant's next round, so you would be correct that making them fall doesn't reset their CTH movement penalty... I'll have to look at this more closely.
Quote:This is what I was referring to earlier. In the skill section, you wrote that Knifing gives a bonus to throwing knife crits, while Throwing does not, but this here says 'Knife-Throwing' skill. Come to think of it, even if this applys to Knifing, since Throwing skill increases the CTH, that means the HitBy value is also greater, right?
Actually, you're correct on both counts. The code refers to the THROWING skill in both instances. KNIFING only affects CTH (and probably damage) in knife melee combat. I guess I shouldn't write these things in late hours of the night
btw couldn't understand the rest of your sentences... could you repeat?
Report message to a moderator
|
|
|
|
|
|
"How does it work?" Part 1: Bullet Impact
By: Headrock on Fri, 29 August 2008 18:34
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Headrock on Sat, 30 August 2008 06:26
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Headrock on Sat, 30 August 2008 06:27
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Blue_Fox on Sat, 30 August 2008 13:06
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Arquebus on Sat, 30 August 2008 17:07
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Headrock on Sat, 30 August 2008 18:44
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Headrock on Sat, 30 August 2008 21:44
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Hitcher on Tue, 23 September 2008 08:36
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Headrock on Tue, 23 September 2008 09:03
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Hitcher on Tue, 23 September 2008 18:14
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Headrock on Tue, 23 September 2008 19:31
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Hitcher on Tue, 23 September 2008 20:11
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Headrock on Tue, 23 September 2008 20:20
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Headrock on Wed, 24 September 2008 02:06
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Hitcher on Wed, 24 September 2008 02:36
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Action on Thu, 25 September 2008 23:52
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Headrock on Fri, 26 September 2008 00:29
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
|
|
|
Re: Understanding it All. Part 1: Bullet Impact
By: Headrock on Thu, 13 November 2008 16:52
|
Goto Forum:
Current Time: Tue Dec 03 10:21:43 GMT+2 2024
Total time taken to generate the page: 0.01088 seconds
|