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Re: "How does it work?" Part 6: Auto-Resolve[message #197342] Fri, 26 September 2008 03:24 Go to previous messageGo to previous message
Panpiper is currently offline Panpiper

 
Messages:41
Registered:February 2007
Location: Montreal, Canada
Headrock
...the amount of work should always equal the interest in the project, and I doubt there is much demand for anything more than range and, perhaps, first aid.

I would agree with you but stipulate that in my opinion the only interest that 'really' counts is the interest of the coder. I think it would be most unreasonable to expect a coder to spend time coding something they are 'not' interested in. It would be also unreasonable to expect a coder to 'not' code something they 'are' interested in. In short, a coder should consider the degree of interest in a coding project, by the non-coding public only, if they have an equal personal interest in two or more possible coding projects and they are trying to choose between them.

So if this is something 'you' would like to do, above any other project you might have in mind, by all means go for it!

Maybe it would be possible to abstract combat bonuses for having certain types of equipment in inventory. That would be fairly easy to program. Camo kits available, small bonus to defence, scope/laser in inventory, bonus to offense, etc..

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