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Re: those darn optics[message #238128] Thu, 19 November 2009 14:05 Go to previous messageGo to previous message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
[quote=Hazmat]Quote:


From the bits here and there, i have taken that you dont work on RR anymore but that its not 100% abbandond?

regards


My main work currently goes into Fight for freedom and FFF-MP, but if you liked renegade republic's maps, i guess the ones from FFF won't be that bad for you either.

When it comes to RR, i at least resumed playing it (though not based on 1.13)
This is usually the first step to making updates Very Happy
Also by now i'd know many things more and how to deal with them. Also 1.13 seems to have settled down somwhat. The items department isn't introducing tons of meaningless duplicate items all day long anymore, and besides a few hacks like HAM, not much meaningful is changed when it comes to gameplay. So yes, very far back in my head i'm thinking of renegade republic reloaded/ revisited/ resumed, however, my shedule when it comes to ja2-related works is very full so it'll have to wait.

1. FFF-MP, FFF
2. PCM+ needs an update... after my works on FFF-MP, the update may be very large as i have learned some things i didn't know back then
3. Vengeance-1.13 may need an update as players want to use it with HAM and other late hacks
4. Wildfire-ja2 is still in the works on my machine
5. DoM is still in development. Once it comes out, i might make a DoM-PCM version

6. RR2005 and RRR (renegade republic resumed)

so basicly i could mod all day long for months or years and never run out of projects even without retouching RR :/
However, as UC-1.13 has been released for a rather recent version of 1.13, players have a big project to play which buys everybody else some time for their respective projects :wrysmiley:

This is unless i get some help. I mean if somebody was to reconstruct RR's external data (primarily xml's) or retouch the sound, an RR update might climb the cascade of project priorities.


Me too i love it when the enemy counterattacks through the oilfields for obvious reaons, you can trap them in a firewall there and have the stereotype of burning oil fields that we remember from the gulf wars. Of course, it doesn't lower the cash income if they burn which isn't perfectly realistic... but it's more fun that way rather than trying to protect not only your mercs and the stupid miltia, but also the oil fields... Similar thing with oil pipe lines. If you get the AI to use it as cover, BAM, make it blow up :diabolical:

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