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Re: WW II mod[message #276452] Wed, 23 March 2011 15:38 Go to previous messageGo to previous message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
This is an interesting discussion. I think Buns is right.

Readying a gun means getting into position for a shot, raising the gun, pulling it into the shoulder, leaning forward etc. It's fast for pistols because they're lightweight and don't knock you back that easily. Plus they don't have a buttstock.

Firing a gun means putting it approximately on target. Shooting at the same target again gives you an aiming bonus because you're basically already "on it". The AP costs contain both moving the gun in position (without actually aiming) and compensating the recoil after the shot. Quick shots don't use the sights. Like when you watch your tracers or your laser point. The only "aiming" you do is pointing the gun in your target's direction.

Aiming a gun means you don't shoot immediately after bringing the gun on target, but you use the sights. I think in NCTH there's an actual difference between quick shots and aimed shots displayed in the target cursor (there's a zoom level indicator or something). Red dot sights make acquiring a target far easier when compared to iron sights, but this is aiming already. Lower aim levels should probably cost less for red dot sights (or low magnification scopes) when compared to iron sights, that's true. However, that's the aiming AP cost, not the shooting AP cost.

When shooting the G36 rifle using the reflex sights I noticed it's pretty quick and intuitive, but you have to get your head in the right position. If you turned around and immediately shot at somebody attacking you with a knife (which is pretty much what the quickshot is about), the first shot would come prior to you actually acquiring the target and seeing a red dot. Notice that mostly large gap between shooting without aim points spent and shooting with only one aim point spent.

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