Home » MODDING HQ 1.13 » v1.13 Coding Talk » [IDEA] New Magazine System
Re: [IDEA] New Ammunition System[message #280880] Fri, 27 May 2011 18:33 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Agreed, I think we're getting caught on semantics here.

Loose Ammo into a NMS Magazine - Loose Ammo item (in whatever form it may take) disappears, the ammo it represented gets translated into the Magazine's feed queue.

NMS Magazine loaded into a weapon - the magazine still exists to modify the weapon stats (reliability, handling, mass of empty magazine). Feed Queue may or may not end up being transferred from the NMS Magazine item to the weapon.

Unloading a NMS Magazine - Feed Queue gets converted into old ammo data which is then converted into the ammo boxes we are familiar with. However, how would rounds be removed into loose ammo? If there wasn't multiple ammotypes, this would seem easy, just reverse the loading from loose ammo. But how would this deal with with multiple ammotypes.

Note: I am still thinking that loose ammo would be of a single ammotype.

EDIT: Should we even bother with unloading magazines in small increments, or only unload into ammo crates, and not worry about handling small amounts of multiple loose ammo directly out of magazines?

[Updated on: Fri, 27 May 2011 18:37] by Moderator

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