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Re: [IDEA] New Ammunition System[message #280992] Sat, 28 May 2011 00:37 Go to previous messageGo to previous message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Is there a technical reason why the minimum mass (except for 0) is 1 hectogram?

Baring more resolution with item mass, mass/bullet in the loose ammo item could just round to the nearest hg, perhaps allowing even for 0 mass amounts.

Desired NMS Ammo data:
- Crate size
- Retail size
- cost/bullet (decimal, but in-game it would round to the nearest $1)
- mass/bullet (in grams, decimal, but in-game it would round to nearest hg)
- item size #rounds < 25% crate capacity
- item size #rounds = 25%-50% crate capacity
- item size #rounds = 51%-75% crate capacity
- item size #rounds = 76%-100% crate capacity
(increments just for the demonstration)

Alternatively, a range of item sizes could be set aside just for ammo items, we have the potential for more sizes now. The items.xml size would be the full capacity size, and the three sizes below represent sizes for each quarter increment (or whatever increments are set in the .ini or somewhere else).

ie. size 41 - 50 for ammo crate, increments set to 5
5.56mm ammo item is size 47 when full (crate), and size 42 43 when representing 1 round.

[Updated on: Sat, 28 May 2011 00:45] by Moderator

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