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Re: Horn of Africa Mod[message #291765] Sun, 09 October 2011 21:26 Go to previous messageGo to previous message
AngelJdF is currently offline AngelJdF
Messages:1
Registered:February 2010
Location: Germany
lockie
The load times between play are tedious ... has this to do with the big maps ? If so , some workaround will have to be found , as even an interrupt for enemy gives time enough to read a magazine article ! Scrolling is also jerky and the rain falls in slo-mo !


I don't have that kind of problems. My quickload time is only 3 seconds. The time for an enemy turn is as fast as on Vanilla. Nearly no crashes or bug warnings. My main problem is - i never found the last remaining enemy on that big maps. Perhaps there should be that kind of body scouter gadget in the first sector? Unfortunality there is no guide for this new scenario. Its very complicated to make decisions what to do next. Where are the mines? Where are the anti-aircraft bases? The wrong radar screens are very annoying too. Its complicated to find important NPC's. There are NPC messanges in empty desert sectors.

The marksmanship of the enemys and my soldiers are very bad. But thats very interesting and a very good idea - long and good battles! But why is the visibility at night that kind of high? (its not really a problem).

A much more important problem is - the enemy has no teamwork anymore. No pursuits and no other kind of enemy support when the player is sighted. Every opponent is still standing on his position whatever happens (even in battle with itinerant groups of enemys). The big maps are very helpful too, to prickle the opponent one by one.

This mod has a very good potential. Pershaps the modders should built a entire new story in order to make this mod epic like Renegade of the Republic or Urban Chaos! (Un)fortunality the big maps are very time-consuming to play, so goodbye girlfriend xD

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