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Re: Improved Interrupt System[message #292531] Fri, 21 October 2011 22:21 Go to previous messageGo to previous message
Sandro is currently offline Sandro

 
Messages:420
Registered:November 2008
Location: Mars
Hahaha. Smile

There wasn't much interest in this lately, so I stopped working on it for some time. The double-layered interrupt is not yet done.

Quote:
I have a question. How do APs get handled when you're counting them? Do shooting APs count differently from movement APs? Because fast mercs spend more APs on shooting than slow mercs and it would be counter-intuitive to handle the 50 APs my speedy merc uses for weapon handling exactly like the 30 APs my slow-as-crap merc needs and interrupt the fast merc more often than the slow one. Do the regular maximum APs factor into that equation?
Yay, this is a good point. I forgot the APs for shooting are recalculated based on soldier's current max APs.

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To all:
The IIS was merged to development SVN trunk, no need to download and test this alone.

Btw. not only sidestepping but also WALKING is now possible with weapon raised. (And hopefully I'll be able to pull off the firing from hip too.)

[Updated on: Fri, 21 October 2011 22:38] by Moderator

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