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Re: Improved Interrupt System[message #292944] Tue, 01 November 2011 13:46 Go to previous messageGo to previous message
Luppolo is currently offline Luppolo

 
Messages:150
Registered:July 2009
maybe in the old interrupt

basing of the description in op looks like the chance to have an iterrupt per enemy ap spent is dependant only by merc stats, the only way the enemy affects this is WHAT he does (how many aps uses), distance to merc and camo. unless i missed something, enemy stats don't have a role at all now while in specific situations it does

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