Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Overheating Weapons
Re: Feature: Overheating Weapons[message #295323] Fri, 16 December 2011 18:01 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Monade
Well thinking about how does it work ingame does the merc say anything if the weapon refuses to work or is just that you cant fire as long as it is overheated? Did you used the same voices which occure when a gun jam is present?


I used the same voices. There wasn't really a difference, it was like a second jamming

Monade
Is it so much mermory instensive when you add an overheat tag to the barrel attachment for instace?


No. I just wanted to point out that we'd increase the memory needed for all items with a variable that is needed only for very specific item. Which is already done a lot, sadly enough.

Monade
The "JAMMED" notification can i be replaced with "OVERHEATED" or "HEATED"?!


You can, in fact, display whatever text you like. I opted for the small 'T' in the upper left corner, so the weapon is still visible. I don't like weapons constantly hidden behind a wall of texts and symbols. It is already full as hell, as Wolf demonstrates in the above picture Smile

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