Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Overheating Weapons
Re: Feature: Overheating Weapons[message #300158] Fri, 24 February 2012 01:56 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
I've done a few changes. I moved the ammo counter to the right (only if heat bar is displayed) and reworked the colour. The bar is deep red and stays that way until temperature reaches the jam threshold, then it gets redder.

As opposed to what I said earlier, there is no temperature at which a gun will always jam, as the jam chance is capped at 50 - Reliability. So no need for a change there.

Even though I'd like to reduce the information overload, I am not omitting any values right now. If I just display the ratios, it'd be harder to explain how to edit the values in order to achieve the wished effect. Mhm. Perhaps I'll get an idea an other time.

I also added replacable barrels for each caliber that has MGs (5.56x45, 7.62x51, 5.45x39, 7.62x54R and 7.62x39). All vary a bit in stats. They will are available on Bobby Rays, from Tony and as random loot.

None of these changes affect savegames, so you can just go on playing and apply this new stuff when I upload it. As I currently can't upload anything on FileFactory, you'll have to wait till tomorrow.

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