Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Tripwire-triggered mines, directional mines (claymores), mines display, layered hierarc
Re: New feature: tripwire-triggered mines (claymore)[message #303472] Sun, 15 April 2012 22:11 Go to previous messageGo to previous message
Hanakin is currently offline Hanakin

 
Messages:33
Registered:June 2008
Location: Czech Rep.
Aki

Would it make sense, upon spotting a wire to attempt to spot the mines in the network (at least a few tiles away) and defuse those? Easier to spot mines would balance the fact that they would be easier to trigger.


I think this makes sense. If you see a tripwire, you're going to follow it to find the bomb. If you're well trained merc, that is.

So maybe we should allow spotting bombs in the network if the explosives/merc level is high enough? Or would that be complicated to implement?

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