Home » MODDING HQ 1.13 » v1.13 Coding Talk » (New) Common Attachment Framework (new title; was The NAS Receiver)
Re: (New) Common Attachment Framework (new title; was The NAS Receiver)[message #303983] Fri, 27 April 2012 19:26 Go to previous messageGo to previous message
Madd_Mugsy

 
Messages:634
Registered:July 2005
Location: Canada
Quote:

Long or Int64 for 64-bit Integer, UInt 64 or ULong for 64-bit unsigned Integer, Short or Int16 for 16-bit Integer, UShort or UInt16 for unsigned 16-bit integer, Integer or Int32 for 32-bit Integer and finally UInteger or UInt32 for unsigned 32-bit Integer. No need for decimal, VB.net does have most (if not all) of the needed types.


DOh! Forgot about those new .Net types. I'll change the VB code to use UINT64 then.

Quote:

Modders will be able to adjust what each bit in the bitmask is used for right?


Yes. I'll be providing the AttachmentPoint table in the XML editor, so you can edit it there. The game won't care what the values are, as all it does is compare AvailableAttachmentPoint (old: nasReceiver) with AttachmentPoint (old: nasAcceptedReceiver - note I reversed the tag names a bit there).

Default 1.13 will probably just go out with just a "0 (None)" value in the AttachmentPoint table, at least at first.

I'm also working on a code generator tool, and need to look into fiddling with dropdown checkboxes, but those may come later.

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