Home » BIT COMPOSER GAMES » Jagged Alliance: Back in Action (by Coreplay) » I like JA BIA - deal with it
Re: I like JA BIA - deal with it[message #304129] Tue, 01 May 2012 15:32 Go to previous messageGo to previous message
Ramon is currently offline Ramon
Messages:1
Registered:May 2012
Location: San Antonio, TX
I've been playing Jagged Alliance since the original DOS game was released in 1995. That initial game is one of the few that I've played repeatedly to completion (about 7 times now), and I've even purchased it, Deadly Games, Jagged Alliance 2, Unfinished Business, and Wildfire repeatedly over the years, both in physical (CD-ROM and Nintendo DS chip) and in digital (Steam and Good Old Games) formats.

I bought, several years ago, a game called Hired Guns: The Jagged Edge, in the hopes that it would be something akin to an updated form of Jagged Alliance, but couldn't even find the interest to finish its first combat mission since it felt so counterintuitive (and the mercenaries lackluster voiceovers didn't help, either).

I was afraid that JA: Back in Action would prove similarly disappointing, but so far, after investing 149 hours into it, I must say that I've been pleasantly surprised.

It isn't perfect, it's far from that. The voiceover talent isn't anywhere near as appropriate and professional as that with which the staff of Sir Tech spoiled us, the character portaits look worse than the regular VGA ones from 1995, and some elements of the game upon release, such as the inability to manage inventory and militia on the map screen, are tedium inducing and detract from the series's progression, though I'm thankful that those two latter issues have just, as of a few hours ago, been corrected in an update/patch. Day 1 DLC seems to be the industry standard these days, and though I don't like that trend, I will buy the content upon release (as opposed to later when it's sold at a discount) if the game or franchise to which it's linked is compelling enough, and the Jagged Alliance series certainly qualifies.

But I'm having quite a fun time with this new system, and this is from someone who traditionally strongly favors turn based strategy games over their real time counterparts. The development team for BiA seems to have gotten it right this time, and with a few tweaks (say holding the left mouse button while clicking the right one to move all squadmembers somewhere, or holding the right mouse button while moving the cursor to change where a selected merc faces) it could be a near perfect game engine, with the potential to be recycled and reused in many sequels as well as in titles that are far removed from the Jagged Alliance universe.

As I close this, I'd like to compliment user LokiOne for his review two posts ago on this thread. The in-game anecdotes were entertaining, the autobiographical bits were relevant and of interest, and the entire post was just well written.

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