Home » MODDING HQ 1.13 » Flugente's Magika Workshop » Zombies! WH40K! and more.
Re: Zombies! WH40K! and more.[message #304222] Thu, 03 May 2012 01:23 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
@Hazmat: Glad you like it Very Happy

Please note that this kinda a an alpha version, so for example the guns might be unbalanced etc., and some pics are still missing.

I actually do not plan to incorporate real space marines, as the balance would go out of the window... try a battle sister with melee and athletics trait, she'll already be a melee beast Smile. Seriously, I thought about lowering the strength gained from the power armor, you can knock out people barehanded in one hit.

Power Fist is working, have to release it yet (propably tomorrow). Chainswords are alos possible, but will look odd with the knife anims... perhaps PasHancock's new animations will change that.

I'll also do Meltas and Flamers, need weapon pics though.

The trait screen is relatively flexible (not really, bot once you know how to do it, it gets easier). I'm against incorporating space marines for balancing reasons only, however adding some background traits might work... the idea is to select a regiment your merc came from (his Bio if you will), and get boni for that... like 'Tallarn Raider: +5 AP in desert sectors' or something like that. To differentiate your mercs, you know?

I've tested the Demise of Man mod, and have gotten a few ideas about using the stuff from there. Parts of it were merged to 1.13 some time ago it seems.

If you have any more ideas, please, post them!

Please note that this is kinda an alpha release, so please report all bugs.

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