Home » MODDING HQ 1.13 » v1.13 General Development Talk » Release Notes
Re: Release Notes[message #304364]
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Sat, 05 May 2012 08:29 ![Go to previous message Go to previous message](/theme/Bear_Classic_Brown/images/up.png)
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Madd_Mugsy |
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Messages:634
Registered:July 2005 Location: Canada |
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Since this thread is nice and stickied and has a history of release notes already, I'm going to re-purpose it slightly to announce important SVN version notes, rather than new exe release notes.
Mostly I'm doing this because we have made several changes and bug fixes lately and I wanted to communicate them to everyone, especially those who don't have SVN access.
I probably won't mention bug fixes if an exe containing the bug hasn't been released.
Going back to the beginning of this week:
Quote:
5220
- Bugfix: Fixed CTD, when trying to show "Adv" or "Gen" Tab on the EDB for non weapon items
5222
- Bugfix: One shot LAWs do not explode on a direct target hit
5224
- Bugfix: Fixed crash when showing attachment slots in EDB (strategy) and left clicking on a attachment slot (for non weapons)
5225
New feature: new drug system (by Flugente)
- added many new drug effects. A drug can now have several effects, these can be set via the -tag in Items.xml.
- Control effect magnitude in Drugs.xml. Added new drugs in Items.xml.
- gave Buns drugs in Kit 5 "Druggist" for demonstration reasons, added drugs to Howard's inventory.
- see also first post in http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Number=303950#Post303950
5228
-Bugfix: Fixed bug, that items get lost in the sector when switching between tactical sectors
5230
- Bugfix: Now it is not possible anymore, that TANKS loose any stats (wisdom, agility, ...) when hit with an explosive weapon (LAW, ...)
5234
Added Common Attachment Framework
5243
Fixed San Mona mine crash when trying to leave the sector with Kingpin's money in it
5245
Hide asterisk for attachments when hiddenAttachment tag = 1
5247
Inseparable boolean field for items changed to UINT8
0 = removable (as before)
1 = inseparable (as before)
2+ = replaceable = inseparable, but can be replaced by a similar item
5253
Fixed soldier tooltips showing attachments when they shouldn't be
5254
- Bugfix: Fixed a bug that would cause the game to crash when calculating reliability
5255
Made it so default attachments are added to items even if they are not present when the map is created in the map editor
5261
Enabled default attachments to have their own default attachments
5262
Enabled hiding of NAS attachment slots by making their X or Y position >= 300
5263
- Bugfix: The name-tag in Drugs.xml made the drug system not working (by Flugente)
- New drug effect: cyanide damages life as a sideeffect. Currently doesn't kill, but lets you lose consciousness. (by Flugente)
5264
- New Animation: Prone bandaging (by Sandro & PasHancock)
o Also available in a multiplayer game
5265
- New Feature: Possibility to pick up items in crouch position (by Sandro)
o Merc can stay crouched while picking up items and when stealing items from prone(/collapsed) enemy, he must crouch (will do automatically). It really feels much more intuitive.
5269
- Inventory Lag Fix for attachments: Just filter out anything that's not an attachment, thereby skipping over the slow parts (by Madd Mugsy)
5272
Enabled default attachments to be loaded on soldiers' items, even if the attachments are added after placing the soldiers in the map editor
5273
Replaceable (not fully inseparable) attachments are removed when transforming/merging an item if they do not also attach to the result.
5274
- Fixed a bug that caused the PercentCapModifier and the TilesMaxPenalty to get bogus values (by Flugente & cnagorneac )
o This bug was re-added when HAM5 was integrated ...
o see here: http://www.bears-pit.com/board/ubbthreads.php/topics/304750.html#Post304750
5275-5281
Lots of translation and language specific changes
5282
- Bugfix: Game was not initializing "TableData\Map\*.SectorNames.xml" when playing in foreign (not English) language
5283
Fix - after merging or transforming an item, any attachments on the base item which themselves had default inseparable attachments, would see those attachments lost upon the result of the merge/transformation.
5284
Fix: Global attachment removal (ctrl+shift+f in tactical, or the button in sector inventory) was separating attachments with their own inseparable attachments
5285
New Misc filter buttons for Bobby Rays, by attachmentClass:
(attachment tag must also be 1)
BR_MISC_FILTER_OPTICS (AC_SCOPE | AC_SIGHT)
BR_MISC_FILTER_SIDE_BOTTOM (AC_LASER | AC_FOREGRIP | AC_BIPOD)
BR_MISC_FILTER_MUZZLE (AC_SUPPRESSOR | AC_EXTENDER)
BR_MISC_FILTER_STOCK AC_STOCK
BR_MISC_FILTER_INTERNAL (AC_MAGWELL | AC_INTERNAL | AC_EXTERNAL)
BR_MISC_FILTER_OTHER_ATTACHMENTS for all other attachment classes
BR_MISC_FILTER_NO_ATTACHMENTS for the original button; it no longer displays any attachments
5287
- New Feature: Now it is possible to compile a JA2 1.13 Demo executable with the actual 1.13 source code (by Jazz)
o This JA2 demo executable is as close as possible to the original JA2 demo, but with the 1.13 features!
--> No laptop, disabled strategy actions, auto merc hired, only P1 maps, ...
o To build the 1.13 executable, just enable the "JA113DEMO" define in builddefines.h
o The 1.13 demo executable will read from ja2_Demo.ini instead of ja2.ini
o You also need the "Data-JA2Demo" folder from the official 1.13 SVN GameDir: https://ja2svn.dyndns.org/source/ja2_v1.13_data/GameDir
o Once you start the game with the demo executable, you will notice the "START DEMO" instead of "START NEW GAME" in the main menu
o Multiplayer is disabled in the demo executable
- There is another new define called "JA113NODEMO" (by Jazz)
o See builddefines.h
o If this define is enabled, a special version of 1.13 is build
-> Disable all meanwhiles, emails, blocked quest with queen, alien queen
5289
- Small fixes and tweaks (by Sandro)
o Minor feature added: Shift+RMB click on a gun with ammo inside, will now unload its magazine and place it on your cursor (if not holding anything already). You don't have to go to the weapon description box to unload it.
o Added Throwing trait support for NCTH (was left out before) and added a minor tweak to STOMP+NCTH compatibility.
o Fixed a bug in NCTH when aiming levels of very fast-to-aim guns could be lowered below zero during calculation, which resulted in suddenly giving the gun 8 aim levels making it extremely slow to aim instead. This occurs when you use a pistol with reflex sights with a Gunslinger merc. In the "AllowedAimingLevelsNCTH" the value "aimLevels" was defined as UINT8, so when it goes below 0, it becomes 255 and is then capped at 8. Changed it to signed.
- IIS fix (by Sandro)
o Interrupts on hearing now occur only in meaningful situations - either when enemy attacks us or comes very close to us.
o Added some other IIS tweaks and fixes (first of all the top status bar should now work properly).
5290
- Fixed double entry (uiIndex = 1524 "Tripwire") in all *.Items.xml files
5291
- New Feature: Block iron sights (by Flugente)
o if a gun/attachment has the boolean tag in Items.xml, a gun's iron sights wont be selectable while selecting scope modes.
o if using dual weapons, only iron sights can be used
o new attachmentclass: AC_IRONSIGHT (4194304) for attachable iron sights (display on gun is different from reflex sights, no other differences... yet)
5292
1. Bugfix: Scope modes could cause crashes if the soldier's bScopeMode was no longer valid in the ObjList object. This happened mostly due to scopes being attached to other scopes. Now checks that the list item is not null, and defaults to iron sights if need be.
2. ReInitMergedItem now returns a list of attachments that were unable to be reattached or dropped onto the ground (ie: non-default inseparable ones). These were previously just being tossed into oblivion.
3. Item transformations now try to attach any inseparable attachments that couldn't be attached to the first result to the other results.
4. Item merges will now try to attach any attachments on the second item in the merge to the first result. This was already happening for the first item in the merge.
5293
New in-game option: Quiet Training -- when on, mercs will not say quotes while training
[Updated on: Mon, 21 May 2012 21:20] by Moderator Report message to a moderator
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Re: Release Notes
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Re: Release Notes
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Re: Release Notes
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