Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Overheating Weapons
Re: Feature: Overheating Weapons[message #304714] Tue, 15 May 2012 11:54 Go to previous messageGo to previous message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
cnagorneac
I do not really undestand. I shot 3-4 long bursts and my weapon's temperature becomes maximized. But how the hell should I stand in the beginning of the game against enemy without suppression? Maybe I am doing something wrong?
Assuming the mod you are using does support weapon overheating (AFS and UC for example don't support it yet), you will need to find a weapon that is made for long bursts, or fire a long burst, then wait for the weapon to cool a bit while another character is firing another burst. But I do think you are using a mod that doesn't support overheating.

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