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Re: (New) Common Attachment Framework (new title; was The NAS Receiver)[message #305577] Mon, 04 June 2012 01:40 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
To be honest I am not sure about how that works, Mugsy - for example the Common Attachment Points grid is empty...

Could you explain that a bit more detailed? I am not that used to the xml editor...

The idea is that I have an item (an explosive) that until now took no attachments at all. This item should now be able to take any gun as an attachment. However, it may only take one gun at a time.

Edit: Ah, i get it mostly. Just how do I get to take a value for all guns? How do I enter this context menu?

Edit: Ah, found that too. WOW. This is cool. I'd would have taken hours to do this the old way... thank you!!!!!

Edit: Except.. It doesn't work ingame. Hmm. And now the editor complains about some 'uiIndex' that should be unique but isn't...

Edit: Even copying the whole GameDir copy into my game folder doesn't resolve that error. Even though the XMLEditor.exe is a new one. Emm..... now what?

Edit: I added this to the AttachmentPoint.xml:


1
Any Gun



and this to the item and its attachment (a gun) in Items.xml:

1
1
20


However, I can't attach neither of the items. What am I missing?

[Updated on: Mon, 04 June 2012 02:56] by Moderator

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