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Re: Zombies! WH40K! and more.[message #306998] Sun, 08 July 2012 18:58 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
I think some of the earliest zombie films had zombies rise from corpses. Otherwise they'd have called 'Night of the living Dead' 'Night of the living but somehow odd people' Smile I really prefer this, because corpses aren't used in any other way, and this adds a new thing to factor in (avoiding corpses).

Codewise, having alive soldiers become infected and then turned instead of zombies made from corpses adds a few difficulties I'd like to avoid:
  • The current poison system is to slow for that. One would need much, MUCH faster poisoning (or 'viral spreading'). You'd have to lose points every turn, so that infected turn in the middle of the battle. That would be absurd, as you'd lose your mercs from the tiniest scratch as you can heal life points only every full hour (or somehow surgery magically instantly cures all poisoning).
  • Suddenly changing a soldier's team, class and whatnot might break all kinds of stuff if not careful here...
  • You'll still need standard zombies (Someone has to start the infection in every battle).
  • Soldier's in the game die very fast. Think of this: if an enemy soldier gets wounded in your battles, how many turns does he last?
  • You'd need a way to damage and infect a lot soldiers very fast, but not kill them, in order to have huge zombie mobs.

[Updated on: Sun, 08 July 2012 19:01] by Moderator

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