Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Mercs need food and water to survive
Re: New feature: Mercs need food and water to survive[message #308387] Mon, 30 July 2012 15:16 Go to previous messageGo to previous message
leyon is currently offline leyon

 
Messages:93
Registered:February 2011
Poison - Yeah, I think she took some damage earlier, which might do funky stuff I guess.

Thresholds - Interesting. That means the optimum level to be at is 1-10% fullness, correct? Does this also apply to water levels?

Stat Damage - What happened with the stat damage while full was kind of odd - I had a merc filled to around 50% for both food and water, and sent him off to do some assignment. I hit time compression to 60 then when the hour rolls around I got the text for stat damage as a result of hunger - come to think of it, it could be just that I was unlucky though, since I noticed your 50-1000% fullness will have the 2% chance for stat damage. Plus, I haven't seen it happen again, so there's a good chance it is that.

Digestion Value - Heheh, yeah. I also changed the values a little because it seemed that the food restored so little at a time - I got tired of making them eat a million burgers before they got full! Very Happy What might also be interesting would be making the food items fit into various different pocket sizes, so that even say a small bag of peanuts can provide some nutrition whilst not taking up space. I'll have to experiment with it.

Autodrinking - I can understand his frustrations with the canteen thing. Setting up all foods / drinks to be consumed within one bite seemed to help a little for me. Smile

Alcohol Not Restoring Water - I don't think it got squashed in the new exe. Prolly because alcohol is treated differently from drugs, from the text I'm getting. I.e. if you drink beer it'll say 'Merc drank some beer' instead of 'Merc took the drug'. Take a look maybe? If it's treated the same then the exe in svn is outdated.

Anyways, I'm putting testing this on hold while I try out that Arulco Revisited. It looks like it has great potential synergy with this little change (since they focus on 'living off the land' instead of buying everything as soon as you get Drassen). I'll be back!

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