Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Overheating Weapons
Re: Feature: Overheating Weapons[message #308645] Sat, 04 August 2012 19:48 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Update: The ini option OVERHEATING_SET_ZERO_UPON_NEW_SECTOR has been removed as it is not needed anymore.

As of r5443, gun cooldowns (and food decay) in other sectors than the currently loaded one are performed whenever the sectors inventory gets loaded. This happens when entering the sector or loading the inventory in strategic. This way, any item you can ever see will always have the correct temperature/decay state, as we now simply calculate how much time has passed since we last loaded this inventory.

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