Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Tripwire-triggered mines, directional mines (claymores), mines display, layered hierarc
Re: New feature: tripwire-triggered mines (claymore)[message #309161] Thu, 16 August 2012 16:05 Go to previous messageGo to previous message
Istrebitel is currently offline Istrebitel

 
Messages:212
Registered:December 2009
Location: Russia, Saint-Petersburg
Great idea, and great implementation. I'm loving the ability to disarm bombs remotely, and prime them without planting, but still, the traps are too weak (except the claymore of course, but it only works when enemy is coming from specified heading). Really, detonating a grenade somewhere near a well armored enemy (which they are if you need to use traps to handle them) isnt doing much damage. It is still easier to plant a remote controlled explosive and blow it up - more damage, more range, less hassle... Maybe some more powerful explosives are in order for the tripwire based activation?

Btw, how do i disarm the wire or the grenade i planted?

[Updated on: Thu, 16 August 2012 16:05] by Moderator

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