Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Mercs need food and water to survive
Re: New feature: Mercs need food and water to survive[message #309241] Sat, 18 August 2012 02:05 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
In the current trunk, there is no preplaced food in the maps, as that would, well, require editing the maps.

Note that you can either increase the amount of points food gives in Data-1.13/TableData/Food.xml, or you can control the base digestion value every hour in the JA2Options.ini with the settings FOOD_DIGESTION_HOURLY_BASE_FOOD and FOOD_DIGESTION_HOURLY_BASE_DRINK. Lower those 2 values to lower overall consumption.

Taking food out of the sector inventory while auto-eating can be coded, but has very very severe drawbacks. The game only knows the inventory of the currently loaded sector. Therefore we would have to load every sector inventory where a hungry merc is, first decay food there, then eat it, then save the inventory again. Theoretically for 32 different sectors. Every hour.

I once did that for decay, but it was terribly slow, and I now found a better way to decay food.

So no, I won't change that. Just keep a stash of food in your inventory.

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