Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Tripwire-triggered mines, directional mines (claymores), mines display, layered hierarc
Re: New feature: tripwire-triggered mines (claymore)[message #309490] Sat, 25 August 2012 02:38 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Well, the grenades/mines have always been this weak, but you can boost them by increasing explosion damage in the ini.

I am not sure what would be new appropriate explosive items. However, you can put to use the piles of grenades the enemy leaves behind by making mines out of them.

Tripwire can be disarmed just like regular explosives,it might be a bit tougher. Best way is to use someone with good explosives skills obviously. Note that if keep a wirecutter in your hand, you will get a significant bonus to defusing anything tripwire-related.

Another way is to use the (reworked) metal detector. It detects mines from multiple tiles away (if you use the 'discover traps'-view), and automatically flags mines next to you. Note that for this you must keep it in your hands.

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