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Re: Some basic questions about MP[message #310612] Tue, 25 September 2012 05:22 Go to previous message
Booze is currently offline Booze

 
Messages:7
Registered:September 2012
I dont have nearly enough programming experience to know where you guys bump into walls with the code. It was just my first thoughts when I saw the strategic map with the chat (very cool way of implementing that one by the way). Im guessing the main problem is synching both games and make the interaction work from the sound of it.

But I really wouldnt mind, if one player takes the lead at the strategic map. It doesnt even necessarily have to switch. Maybe put an option in, if one player takes the lead or if it switches at midnight. I still would love to have fixed mercs for each player, but thats not a necessity.

Or maybe you have the choice to give strategic map control to the other player, whenever you want.
Lets say you have 2 players, each one has his 4 mercs. You make your decisions with your squad on the strategic map, then give the control to the other player, which does the same for his group. Whoever is in the lead can make the time run etc.
So you could still act independently, but the game would consider you one player. If thats possible.

The endresult would either way still be a thousand times better than "Jagged Alliance Online", which was a major letdown for me. The simplification bored me to death.

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