Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New (mini)-Feature: Scuba Gear
Re: New (mini)-Feature: Scuba Gear[message #312882] Sat, 08 December 2012 12:28 Go to previous messageGo to previous message
Randok is currently offline Randok

 
Messages:323
Registered:March 2004
Super! Smile
I always saw this feature ( underwater ) in my vision of the new mod.

I've seen it so:
1) swimming as another skill SWM ( as AGI, DEX, STR....).
2) swimming ( no scuba mask,bottle, fins ) shorter distance-less squares, fast losing energy,need more action points.
3) swimming ( with scuba masc, bottle, fins ). long distance- more squares,slower losing energy, less action points.
4) the impact of swimming skills to the maximum weight that can carry a mercenary:
100% ( skill swimming ) gives 40% weight
90% -> 40%-10%= 30% weight
65% and less -> 5%
5) object (a special vest or something to the main hand) that allows to take the extra weight of +10%

BTW I'm still waiting for the historic day when will be done new 2 additional levels.Will now be able to add new skills to climb (CLM or CLB) Smile

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