Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New (mini)-Feature: Scuba Gear
Re: New (mini)-Feature: Scuba Gear[message #313182] Sun, 16 December 2012 17:40 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
The issue with the AP costs not showing correctly is known (this also sometimes happens on other actions, like whenn using crowbars). Nevertheless, the correct APs are deducted here, its jsut a wrong display, I'll look into it.

That animation is better than my stuff. I however do not know how to correctly add bodytype animations to the game... if you would publish them, I'd ask Sandro or Kazuya to add them, as they know best.

Scuba Gear could simply lower the amount of breathpoints needed (like by 50%?), I'll see to it.

@Sam Hotte: note that the air bottle does not 'last'. There is no amount of air we use. Scuba Gear simply hides your mercs from being seen in deep water, they still swim as usually. I didn't incorporate an air consumption system, as this seems unnecessary complicated to me, and we have no way to display a merc's air reserves.

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