Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Take prisoners, interrogate them
Re: New feature: Take prisoners, interrogate them[message #313346] Wed, 19 December 2012 21:10 Go to previous messageGo to previous message
The Cheshire Cat is currently offline The Cheshire Cat

 
Messages:21
Registered:July 2010
Yessssssss. This is a feature I've felt like the game has been lacking for so long. There's a bunch of LTL equipment that really was just not useful before; now it actually makes sense to try to take enemies alive (plus I like that you added in the option to demand enemies to surrender - it's always a pain dealing with that one lone straggler who's running away from your mercs but for some reason refuses to leave the sector and end the combat).

Rubber bullets could be added as a new ammo type to allow you to deal stamina damage with regular weapons. The downside would of course be that they have no penetration ability and shorter range thanks to their lower velocity. I'm not sure if it's possible to do this, but on a critical hit they should deal a fair amount of regular damage (to represent getting hit in the eye or something - people have died from this before in real life). Shotguns would get Bean Bag ammo as their LTL option.

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