Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Class specific gun/item choices
Re: New feature: Class specific gun/item choices[message #313970] Mon, 07 January 2013 02:03 Go to previous messageGo to previous message
Clarkew is currently offline Clarkew

 
Messages:75
Registered:May 2011
Location: East Texas, USA
Here's my first attempt to split the gun choice XMLs using the original enemygunchoices.xml as a gun pool for each tier. The general theme is Colt, Beretta, Ruger and FN for Regular, Calico, HK, Galil and Steyr for Elites and everything else for Admin.

There are a few exceptions early on and it definitely will need some tweaking. Also I'm assuming that "admins" are officers and that Green Militia come after "regular" So Hopefully I placed them in the correct order. (Thank you DB for pointing out the correct order for these.)


Hold on, needs major fixin

[Updated on: Mon, 07 January 2013 03:41] by Moderator

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