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Re: A Small Compilation of New Features[message #314154] Fri, 11 January 2013 19:44 Go to previous messageGo to previous message
LootFragg is currently offline LootFragg

 
Messages:349
Registered:August 2009
Location: Berlin, Germany
I agree with krux. Use [Shift] + [J] as with window jumping. That would be somewhat intuitive and actually enhance that function instead of adding a new one. It then means "move over two squares in the direction you are facing, either through windows or over low obstacles".

I don't know if you have allowed for 3 tile jumping (long jumps). In that case, things would get a bit more difficult as the game would have to know what tile to jump to, meaning the cursor needs to be involved, as you say, by aiming on an empty distant spot. Still, I think [Shift] + [J] would be the best combination if you can make sure that jumping through windows gets priority when facing a window.

Consider that jumping won't be used often, usually in cases when you'd have to walk around a tiny rubble obstacle that prevents you from exiting a destroyed building through the broken wall or to hop over someone on the ground. Or a cowering child, that would be fun. I doubt it needs a quick hotkey for frequent use. I guess it'll cost plenty of APs.

Say, the way you intended it, will hopping over rocks and similar obstacles be possible with the "hop over shit" animation? Anything at less than chest height with no overhead obstruction, that is.

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