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Re: New feature: new drug system[message #315242] Thu, 07 February 2013 02:43 Go to previous messageGo to previous message
CapnJack is currently offline CapnJack

 
Messages:56
Registered:June 2012
There seems to be a problem with the way the new drug system is handling regeneration currently. In SVN 5721 (and I'm presuming later builds since no changes were mentioned in the changelogs or datafile changes) when someone takes a regen booster nothing happens. So I check the Items.xml and the DrugType is correct so the character should regenerate health. Then I check Drugs.xml and there under the regeneration drug ubDrugEffect is set to 0. According to the notes in Drugs.xml this would cause regen booster to have no effect! So I set ubDrugEffect to 1 and now a merc will regenerate health upon taking the drug but it happens instantly instead of over time and I'm not sure if it is the correct amount of regeneration. What values need to be changed to restore the vanilla behavior of regen boost or is this some oversight that happened in some code changes?

[Updated on: Thu, 07 February 2013 02:44] by Moderator

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