Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: new drug system
Re: New feature: new drug system[message #315392] Wed, 13 February 2013 21:39 Go to previous messageGo to previous message
Slax is currently offline Slax

 
Messages:1410
Registered:July 2006
Location: People riding polar bears...
Currently running the AFS preview but I've had this happen in other mods as well.
AP boosting drugs (drinks) tend to screw up AP costs for readying and firing weapons. Something like doubling every cost. Completely game breaking.

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Sergeant Major
 
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