Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Take prisoners, interrogate them
Re: New feature: Take prisoners, interrogate them[message #315940] Tue, 05 March 2013 02:23 Go to previous messageGo to previous message
Flugente

 
Messages:3507
Registered:April 2009
Location: Germany
Significant update: With r5896 and GameDir r1613, something new happens: The prisoners of war you have caught and transferred to your prisons will actually appear in the tactical map. :jail:

http://i50.tinypic.com/11qpye9.jpg
Our team has taken quite a few prisoners, which are now in their cells in the liberated Alma prisons.

For every prisoner we caught, one will appear on the map (provided there is still room in the civilian team there). They are divided on the prison cells. They will not go hostile, since they are totally defenseless, as you've already taken their gear earlier...

However, harming them has negative repercussions: Loyalty in he next town will slightly lowered, as it dawns to the local population that the so-called liberators of Arulco are as brutal as the army. :vader: Naturally, killing prisoners of war removes them from your 'prisoner pool'.

They also have fitting dialogue, where they mock you, plead for mercy, or offer something for their release.

What is propably interesting for modders is that you can set up the room numbers via xml. You can specify up to 16 prison room numbers in Map/SectorNames.xml:

    I13
    Alma
    Alma
    Alma
    Alma
    1
    100
    2
    38
    39
    40
    41
    42
    43
    44
    45
    46
    47
    48
    49
    50
    51
   

These are the exact room numbers from the map editor. Prisoners will appear in any sector with a prison facility and specified prison rooms if prisoners are present.

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