Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New feature: Take prisoners, interrogate them
Re: New feature: Take prisoners, interrogate them[message #315948] Tue, 05 March 2013 08:31 Go to previous messageGo to previous message
Vince7403 is currently offline Vince7403

 
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Registered:February 2012
If one is playing a campaign mod that doesn't yet have prisoner spawn points specified, will the game still do the original, abstract prisoner management?

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