Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » UC/DL 1.13 & AFS » Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please
Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please[message #316488]
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Sat, 23 March 2013 03:00
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Modding the Mod: Urban Chaos-1.13
Ja2_Options.INI
The "live" INI file is located in Data-UC113, it is highly recommended that this file not be edited directly. Instead copy Ja2_Options.INI from Data-UC113 to this mod's Profiles sub-folder: UserProfile_JA2UC113
(Please note that the INI Editor supplied with v1.13 cannot read the file from this location, and editing should be accomplised with a general purpose txt editor such as Notepad++.)
See Above For Options That You Should Not Change
XML Editor- WARNING: At time of release the current XML Editor in the SCI noted above will strip out tags related to: dynamic (flash-)lighting and later features. Additionally it does not support the following features:
- - Class specific gun/item choices directly
- - current usage of <highExplosive> tags in AmmoTypes.XML, workaround also means that new ammotypes cannot be added via the XML Editor - Please download JMich's current Revision 162 XMLEditor to replace the one in the SCI
- As I did not want to double the size of the v3 patches, you still need to copy the BIGITEMS, INTERFACE, TILESETS folders from Data-Graphics to Data-AFS
- Remember to set in XMLEditorInit.ini, the <Data_Directory> to: Data-UC113
Map Editing- In theory the map editor is Virtual File System (VFS) aware, and should obtain any unedited maps to be edited from the correct submod.
- - All edited maps will be saved in the user profile folder for this mod, specifically: <JA2 Root>\Profiles\UserProfile_JA2UC113\MAPS - If necessary you may directly interact (copy, paste, delete) with maps keeping in mind the order in which maps are used under VFS. For the Default UC-1.13 campaign:
1)<JA2 Root>\Profiles\UserProfile_JA2UC113\MAPS
2)<JA2 Root>\Data-UC113\Data-UC113NewMaps\MAPS
3)<JA2 Root>\Data-UC\MAPS
For the "Original/Old" Maps UC-1.13 campaign:
1)<JA2 Root>\Profiles\UserProfile_JA2UC113\MAPS
2)<JA2 Root>\Data-UC113\Data-UC113OldMaps\Maps
3)<JA2 Root>\Data-UC\MAPS
please note that this information is valid for UC-1.13 v3.55-3.59. Please consult the VFS ini file for the folder structure of earlier mods.
Merc Profile Editor
Due to the current release of Urban Chaos-1.13 having a specific MercProfiles.XML for both the "Old Maps" and default "New Maps" campaigns some preparation is needed:
1) Copy MercProfiles.XML from the correct sub-Data folder for each campaign to the main <JA2 Root>\Data-UC113\TableData folder.- <JA2 Root>\Data-UC113\Data-UC113NewMaps\TableData for the default "New Maps" campaign
- <JA2 Root>\Data-UC113\Data-UC113OldMaps\TableData for the "Old Maps" campaign
2) Edit your merc stats with Merc Profile Editor
3) Copy MercProfiles.XML from <JA2 Root>\Data-UC113\TableData back to where you found it in step 1), it is however recogmended that you use the profiles folders- <JA2 Root>\Profiles\UserProfile_JA2UC113\TableData for the default "New Maps" campaign
- <JA2 Root>\Profiles\UserProfile_JA2UC113OldMaps\TableData for the "Old Maps" campaign
Compatibility with Other Jagged Alliance 2 v1.13 Mods
This mod uses the JA2 v1.13 Virtual File System (VFS) implementation quite extensively. Therefore it may be installed alongside other mods using VFS, like AIMNAS, with no interference or interaction with other mods (as long as everything is installed correctly).
Alrulco Folding Stock v3.xx, Deidranna Lives!-1.13 v3.xx, and Urban Chaos-1.13 v3.xx all use the same file structure (and files) for in-game item graphics. Each Full distribution of the three mods includes a complete copy of the graphic libary needed for standalone operation of the mod. As the intention is to share the graphics files by having combined installs overwrite the common Data-Graphics folder, newer revisions of the mod are backwards compatible, while older versions are not (ie. the older mod will lack graphics added to the newer mod). Please make sure you install the newest of the three related mods last.
[Updated on: Thu, 15 January 2015 18:18] Report message to a moderator
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Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please
By: Wil473 on Wed, 20 July 2011 18:51
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Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please
By: Wil473 on Wed, 20 July 2011 23:27
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Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please
By: Wil473 on Wed, 20 July 2011 23:28
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Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please
By: Wil473 on Wed, 20 July 2011 23:28
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Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please
By: Wil473 on Sat, 13 August 2011 20:10
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Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please
By: Wil473 on Mon, 19 September 2011 04:02
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Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please
By: Wil473 on Thu, 22 September 2011 00:37
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Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please
By: Wil473 on Thu, 03 November 2011 13:38
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Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please
By: Wil473 on Tue, 30 October 2012 19:26
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Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please
By: Wil473 on Sat, 23 March 2013 03:00
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Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please
By: Wil473 on Sat, 23 March 2013 03:30
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Re: Urban Chaos-1.13 Hybrid FAQ - Read this before asking questions please
By: Wil473 on Sat, 23 March 2013 03:30
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