Home » FULL CONTROL GAMES » #JAFDEV » Community Wishlist for JA:F
Re: Community Wishlist for JA:F[message #318519] Thu, 02 May 2013 20:55 Go to previous messageGo to previous message
R@S is currently offline R@S

 
Messages:134
Registered:July 2004
Location: Sweden
Lytinwheedle
No B:E5/7.62 maps please.

What I hated about that was that only a few areas on the map had proper sectors, and the rest was a repetitive list of random maps that (more or less, emphasis on the latter) matched the climate/terrain you were in.

While it is a lot of work, JA2s sectors are significantly better because it gives the gameworld some continuity. It also allows you to set set traps and ambushes and the exploration might lead to nice loot. The map is what made JA2 come alive. I have walked through and fought on the majority of the sectors at some point, and it never felt like '*Loading screen* Yawn, that map again.'
I'm not sure which I prefer yet, it will be up to FC and how they end up doing it. If they have limited resources and only had the time and budget to make 20 sectors, I'd prefer the B:E5/7.62 maps. But then they would have to provide the community with a map editor(or Unity exporter to game format) so we could make some sectors ourselves and add them to the random sector pool to our liking.

If they plan to make 30 or more sectors and no map editor, the JA2/BiA way is what I'd like to see.

I'd also like to see what Shadow suggested, some randomly generated maps, but it's more than unlikely they'll have the resources and time to actually do this.

Lytinwheedle
You should be able to toggle the enemies dropping everything but it really unbalances the economy and removes the challenge and elation you feel when you see the first long weapon on a body (or snatch it from the enemy after putting a dart into him and then beating him into a pulpy mess). If the items have pockets, have the game empty them automatically, it was really annoying to click through cascading windows of pouches and vests in B:E5/7.62 to get that last STANAG mag you needed.
And I'm of two minds here as well. If we have the possibility to steal enemy weapons, like in JA2, I wouldn't mind a possibility drop that much. It would add to the tactical layer having to sneak and steal the weapons you really, really want. But if there's no stealing, I want 100% drop, or at least an option in the setting to toggle it on/off.

As for the economic balance, as Shanga said this could be solved with a good weight system. You could also tweak the shop prices so the player couldn't make that much money from the loot.

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