Home » MODDING HQ 1.13 » Flugente's Magika Workshop » New (mini)-feature: Bayonets
Re: New feature: Bayonets[message #318828] Mon, 06 May 2013 22:35 Go to previous messageGo to previous message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
I was using bayonets before with the underbarrel weapon function. Now I've added myself a new attachment slot for bayonets specifically. I'm using them now together with other underbarrel attachments. Don't know about bayonet+GL combo. I've found this pic http://img81.imageshack.us/img81/1027/ak74mnt0.jpg though it's strange. Won't the bayonet be an obstacle for the fired grenade?

Anyway, thanks for another cool feature Flugente. Maybe you could look into this: there is a crash situation with assertion error 1762 in UI Cursors.cpp popping out when a weapon is aimed in burst mode and then switched to bayonet mode. It has existed also before bayonets got their seperate attack mode (when underbarrel weapon was a knife).

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