Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Improved hireable Mike script
Re: Improved hireable Mike script[message #323008] Sat, 20 July 2013 23:43 Go to previous messageGo to previous message
merc05 is currently offline merc05

 
Messages:90
Registered:January 2013
Thanks for the input Bambusar.

1. He got paid regularly when I tested him together with a log in the financial tab. The salary for an RPC merc is not deducted until a day passes.

2. I believe anv has found the reason for this: http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/322991/Re_Jagged_Alliance_Deadly_Game.html#Post322991
I'm gonna make a build and see if it fixes the double Mike issue.

3. Does this happen only on a map where you recruit Mike or any other map with Mike on your team? The former is understandable since Mike is spawned from an elite soldier of Queen's, so the game thinks there should be one guy left to kill as far as I reason.

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