Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Improved hireable Mike script
Re: Improved hireable Mike script[message #323067] Mon, 22 July 2013 19:29 Go to previous messageGo to previous message
Bambusar is currently offline Bambusar

 
Messages:63
Registered:July 2012
thx

I started playing that game few versions back, without hireable Mike, and Mike had 0 in MercProfiles.xml; when I started new game. I guess you cant change MERC stats during the game. You need to restart game for that. That would be the reason why my mike is free.

3. Yeah sector not being free of enemy as long as Mike is alive is alright. I just pointed that out since I think that Flugente mentioned once that Mike should also be captureable.

http://www.ja-galaxy-forum.com/board/ubbthreads.php/topics/312736/Re_New_feature_Take_prisoners_.html#Post312736

Gambigobilla

2. What happens if i handcuff Mike? Smile


Flugente

2. He gets caught like everybody else and is now among your legion of helpless prisoners. But as you do not kill him, I guess he could return later on.


I didnt try handcuffing him though.

[Updated on: Mon, 22 July 2013 19:31] by Moderator

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